Wednesday, August 23, 2017

#RPGaDay 2017 - Day 23

As found on: http://autocratik.blogspot.com/2017/07/rpgaday-2017-announcing-rpgaday-again.html

August 23rd) Which RPG has the most jaw-dropping layout?

I have to go with Gods of the Fall from Monte Cook Games. Between the art and their signature margin notes the book is both easy to navigate and beautiful to behold. The text is always clear and easy to read and the chapters are nicely color coded such that even from the edge of the book you can get to within 50 or so pages of your target. In digital they are fully hyperlinked PDFs which does make them a bit bigger and slower, but the ease of navigation this yields is well worth it. 

Tuesday, August 22, 2017

#RPGaDay 2017 - Day 22

As found on: http://autocratik.blogspot.com/2017/07/rpgaday-2017-announcing-rpgaday-again.html

August 22nd) Which RPGs are the easiest for you to run?

Cypher System. Next question!

Seriously, if you read this blog at all you knew that was coming. If you don't read this blog very often then you need only look at the way the Cypher System uses 100% player facing rolls, has a built in mechanism for GM tomfoolery, and has simplified the process of creating NPCs on the fly and you'll know why I consider this one of the easiest RPGs to run. 

Monday, August 21, 2017

#RPGaDay 2017 - Day 21

As found on: http://autocratik.blogspot.com/2017/07/rpgaday-2017-announcing-rpgaday-again.html

August 21st) Which RPG does the most with the least words?

Another question I could look at in two ways.

At face value I can point to games with fairly minimal word counts that generate a lot of options & value for play. In this case I'd have to go with Microscope. It's literally both a game and a world engine. One of these days I really want to kick off a campaign by running a few sessions of Microscope ahead of time with my players to cooperatively build the setting.

Alternately I can look at this as what RPG does the most with it's art. In this case using art to help sell the setting, tone, gene, feel, and the like. This is hard to pick just one as art can really speak to you in a way that words may fail to do so. Games like Deadlands, Dark Sun, Gods of the Fall, and Rifts (yes, even Rifts) all contain artwork of such beauty and composition as to really draw me in and put me into those worlds. Even when the mechanics or setting proves something other than what I wanted that art can stay with me for years later. As a younger gamer the covers of the TMNT & Other Strangeness RPG and its various supplements including After the Bomb all spoke to me with such strength that to this day a few of them remain in my top 10 of all time best RPG covers.